#BOM付きUTF8で保存された場合に一行目が解析不能になるDLPropertiesの不具合に備えてコメントアウト Num = 755 1 = "AddBlend00" 2 = "AddBlend01" 3 = "AddBlend02" 4 = "AddBlend03" 5 = "AddBlend04" 6 = "AddBlend05" 7 = "AddBlend06" 8 = "AddBlend07" 9 = "AddBlend08" 10 = "AngularVelocity" 11 = "AngularVelocityMax" 12 = "BlendCriticalDamage" 13 = "BlendDamageDir" 14 = "BlendDamageFire" 15 = "BlendDamageLargeFrontFire" 16 = "BlendDamageMiddleFrontFire" 17 = "BlendDamageMinimumSA" 18 = "BlendDamageSmallFrontFire" 19 = "BlendDirDamage0" 20 = "BlendDirDamage1" 21 = "BlendDirDamage2" 22 = "BlendDirDamage3" 23 = "BlendDirDamage4" 24 = "BlendDirDamage5" 25 = "BlendGuard" 26 = "BlendMoveSlope_Left" 27 = "BlendMoveSlope_Right" 28 = "BlendNewDamageDir" 29 = "BlendNewDamageFire" 30 = "BlendPart1" 31 = "BlendPart10" 32 = "BlendPart11" 33 = "BlendPart12" 34 = "BlendPart13" 35 = "BlendPart14" 36 = "BlendPart15" 37 = "BlendPart16" 38 = "BlendPart2" 39 = "BlendPart3" 40 = "BlendPart4" 41 = "BlendPart5" 42 = "BlendPart6" 43 = "BlendPart7" 44 = "BlendPart8" 45 = "BlendPart9" 46 = "BlendPartDir0" 47 = "BlendPartDir1" 48 = "BlendPartDir3" 49 = "BlendPartFront" 50 = "BlendRiddenEnemyDamageFire" 51 = "BlendRiddenEnemySA" 52 = "BlendRiddenSA" 53 = "BlendRideDamageFire" 54 = "BlendRideEnemyDamageFire" 55 = "BlendRideEnemySA" 56 = "BlendSA" 57 = "BlendSlope" 58 = "BlendWeakPart" 59 = "CaughtHeadAngle" 60 = "CaughtHeadPos" 61 = "CeremonyRagdollBlend" 62 = "CeremonyRagdollEnabled" 63 = "CultRagdollKeyframe" 64 = "CultRagdollKeyFrame" 65 = "DamageDefaultState" 66 = "DamageDirection" 67 = "Debug01" 68 = "Debug02" 69 = "Debug03" 70 = "Debug04" 71 = "Debug05" 72 = "Debug06" 73 = "Debug07" 74 = "Debug08" 75 = "Debug09" 76 = "Debug10" 77 = "Debug11" 78 = "Debug12" 79 = "Debug13" 80 = "Debug14" 81 = "Debug15" 82 = "Debug16" 83 = "Debug17" 84 = "Debug18" 85 = "Debug19" 86 = "Debug20" 87 = "DebugActionType" 88 = "DebugActionTypeAtkCancel" 89 = "DebugActionTypeCmbCancel" 90 = "DebugActionTypeStpCancel" 91 = "DebugAiRecognition" 92 = "DebugDamagedAny" 93 = "DebugDamageLevel" 94 = "DebugDamageType" 95 = "DebugDinamicTest01" 96 = "DebugDinamicTest02" 97 = "DebugIsEnableVectorTest" 98 = "Fall_Enable" 99 = "Fall_HeadEnabled" 100 = "Fall_HeadPosition" 101 = "Fall_HeadTwistAngle" 102 = "Fall_NeckTwistAngle" 103 = "Fall_NeckTwistVector" 104 = "Head_Target" 105 = "IdleUniqueStartTime" 106 = "IK_Enable" 107 = "IK_Offset_RootY" 108 = "IK_Root_Position" 109 = "IK_Spine_Position" 110 = "IK_SpineTwist" 111 = "IndexAiState" 112 = "IndexDamageDirection" 113 = "IndexDamageLargeFrontDirection" 114 = "IndexDamageLargeFrontFireVariation" 115 = "IndexDamageMiddleFrontDirection" 116 = "IndexDamageMiddleFrontFireVariation" 117 = "IndexDamageMinimumRandom" 118 = "IndexDamageRandom" 119 = "IndexDamageSmallFrontDirection" 120 = "IndexDamageSmallFrontFireVariation" 121 = "IndexDeathIdleVariation" 122 = "IndexDeathVariation" 123 = "IndexFireDamageVariation" 124 = "IndexFireRideDamageVariation" 125 = "IndexGesture" 126 = "IndexLipSync" 127 = "IndexNewDamageDirection" 128 = "IndexNewFireDamageVariation" 129 = "IndexRiddenEnemyDamageDirection" 130 = "IndexRiddenEnemyFireDamageVariation" 131 = "IndexRiddenEnemySARandom" 132 = "IndexRiddenOff" 133 = "IndexRiddenOff_Anim" 134 = "IndexRiddenSARandom" 135 = "IndexRide_SA_Add_Random" 136 = "IndexRideDamageDirection" 137 = "IndexRideEnemyDamageDirection" 138 = "IndexRideEnemyFireDamageVariation" 139 = "IndexRideEnemySARandom" 140 = "IndexRideJumpHeight" 141 = "IndexRideOff" 142 = "IndexRideOff_Anim" 143 = "IndexTurnType" 144 = "Int16Variable00" 145 = "Int16Variable01" 146 = "Int16Variable02" 147 = "IsDoneTalkPlayOneshot" 148 = "IsEnableFootIk" 149 = "IsEnableLeftHandIK" 150 = "IsEnableRightHandIK" 151 = "IsEnableTAEThrowHold" 152 = "IsLockon" 153 = "L Foot_Target" 154 = "L Hand_Target" 155 = "L_ArmToe_Target" 156 = "L_Finger0_Target" 157 = "L_Foot_Target" 158 = "L_Hand_Target" 159 = "L_Toe0_Target" 160 = "LeftHandIKTargetAngle" 161 = "LeftHandIKTargetPos" 162 = "LipSyncBlend00" 163 = "MoveAngle" 164 = "MoveAngleReal" 165 = "MoveDirection" 166 = "MoveSpeedLevel" 167 = "NewDamageDefaultState" 168 = "OriginalityAddBlend00" 169 = "OriginalityAddBlend01" 170 = "OriginalityAddBlend02" 171 = "OriginalityAddBlend03" 172 = "OriginalityAddBlend04" 173 = "Overwrite00" 174 = "Overwrite01" 175 = "Overwrite02" 176 = "Overwrite03" 177 = "Overwrite04" 178 = "Overwrite05" 179 = "Overwrite06" 180 = "Overwrite07" 181 = "Overwrite08" 182 = "Overwrite09" 183 = "ParallelMoveTaeBack" 184 = "ParallelMoveTaeFront" 185 = "ParallelMoveTaeLeft" 186 = "ParallelMoveTaeRight" 187 = "ParamIdleUnique" 188 = "QuaternionVariable" 189 = "R Foot_Target" 190 = "R Hand_Target" 191 = "R_ArmToe_Target" 192 = "R_Finger0_Target" 193 = "R_Foot_Target" 194 = "R_Hand_Target" 195 = "R_Toe0_Target" 196 = "RiddenEnemyDamageDefaultState" 197 = "RiddenOnAnimId" 198 = "Ride_Feed_AddBlend" 199 = "Ride_SA_Add_Blend" 200 = "RideDamageDefaultState" 201 = "RideEnemyDamageDefaultState" 202 = "RideLandIndex" 203 = "RideOnAnimId" 204 = "RightHandIKTargetAngle" 205 = "RightHandIKTargetPos" 206 = "SlopeAngle" 207 = "SYS_IgnoreAllScript" 208 = "SYS_IgnoreAutoAnimeEndEvent" 209 = "SYS_IsEndAnim" 210 = "TalkHeadBlend00" 211 = "TalkPlayPrevID" 212 = "TestAttackOnGain" 213 = "TestNeckGain" 214 = "TestTwistSensing" 215 = "ThrowHoldBlendWeight" 216 = "ThrowHolding" 217 = "ThrowID" 218 = "ThrowNoRegistTime" 219 = "TimeActEditor_10" 220 = "TurnAngle" 221 = "TwistLowerRootAngle" 222 = "TwistMasterAngle" 223 = "TwistUpperRootAngle" 224 = "Unknown" 225 = "WeaponLeftType" 226 = "WeaponRightType" 227 = "AddBlend09" 228 = "AddBlendSpeakHelmetIndex" 229 = "AddBlendSpeakIndex" 230 = "AddBlendSpeakSpeedIndex" 231 = "AddDamageBlend" 232 = "AddDamageGuardBlend" 233 = "AddDamageIndex" 234 = "AddDamageLv0_Blend" 235 = "AddTalkHeadBlend" 236 = "AnimIDTalkEventLoop" 237 = "AnimIDTalkEventLoopEnd" 238 = "AnimIDTalkEventLoopStart" 239 = "AnimIDTalkEventOneshot" 240 = "AnimIDTalkEventOneshotSelfTrans" 241 = "AnimIDTalkEventSingleLoop" 242 = "ArtsTransition" 243 = "ArtsTransitionBlendFromInTest" 244 = "ArtsTransitionBlendFromOutTest" 245 = "ArtsTransitionBlendToInTest" 246 = "ArtsTransitionBlendToOutTest" 247 = "ArtsTransitionFromCropEnd" 248 = "ArtsTransitionFromCropStart" 249 = "ArtsTransitionFromMultiplier" 250 = "ArtsTransitionToMultiplier" 251 = "AttackActiveState" 252 = "AttackComboCount" 253 = "AttackForwardLeg" 254 = "AttackLightSubStartType" 255 = "AttackRightHeavySpecialType" 256 = "BackStepGuard" 257 = "BackStepGuardBlend" 258 = "BackStepGuardLayer" 259 = "BackStepGuardTest" 260 = "ChangeEndWaistTwistAngle" 261 = "ChangeStartWaistTwistAngle" 262 = "CircleStepAngle" 263 = "CircleStepAngleSelftrans" 264 = "CircleStepDirection" 265 = "CircleStepDirectionSelftrans" 266 = "CrossbowLeftAdd" 267 = "CrossbowRightAdd" 268 = "DamageCount" 269 = "DamageDirBlendRate" 270 = "DamageState" 271 = "DebugBackMoveTurnSpeed" 272 = "DebugDashTurnSpeed" 273 = "DebugPadRStickX" 274 = "DebugPadRStickY" 275 = "DebugRunTurnSpeed" 276 = "DebugSideMoveTurnSpeed" 277 = "DebugWalkTurnSpeed" 278 = "DrawStanceRightAttackLightCategory" 279 = "EaseInOutStartVal1" 280 = "EaseInOutTargetVal1" 281 = "EaseInOutTimer1" 282 = "EnableLookAt" 283 = "EnablePowerRagdoll" 284 = "EnableTAE_BackStep" 285 = "EnableTAE_CircleStepBack" 286 = "EnableTAE_CircleStepFront" 287 = "EnableTAE_CircleStepLeft" 288 = "EnableTAE_CircleStepRight" 289 = "EnableTAE_RollingBack" 290 = "EnableTAE_RollingFront" 291 = "EnableTAE_RollingLeft" 292 = "EnableTAE_RollingRight" 293 = "EquipTwist_Arm_ForwardBack_L" 294 = "EquipTwist_Arm_ForwardBack_R" 295 = "EquipTwist_Arm_Wristpose_L" 296 = "EquipTwist_Arm_Wristpose_R" 297 = "EquipTwist_En" 298 = "EquipTwist_Hand_SideRotation_L" 299 = "EquipTwist_Hand_SideRotation_R" 300 = "EquipTwist_TwoHand_Side_En" 301 = "EquipTwist_TwoHand_SideRotation" 302 = "EquipTwist_TwoHand_UpDown" 303 = "EquipTwist_TwoHand_UpDown_En" 304 = "EvasionWeightIndex" 305 = "EyeBlinkBlend" 306 = "FemaleBlendRate" 307 = "FemaleTwist_Arm_Side_L" 308 = "FemaleTwist_Arm_Side_R" 309 = "FemaleTwist_En" 310 = "FemaleTwist_Legs" 311 = "GestureID" 312 = "GuardBlendRate" 313 = "GuardCounterTest" 314 = "GuardDamageIndex" 315 = "GuardStartType" 316 = "HandChangeControlTest" 317 = "HandChangeControlTest_L" 318 = "HandChangeControlTest_R" 319 = "HandChangeEndIndex" 320 = "HandChangeStartIndex" 321 = "IndexAttackWhileGuard" 322 = "IndexBaseCategory" 323 = "IndexBonfire" 324 = "IndexChargeMagicType" 325 = "IndexComboMagicType" 326 = "IndexDamageLv0_Random" 327 = "IndexDamageLv1_Small_AttackDirection" 328 = "IndexDamageLv2_Middle_AttackDirection" 329 = "IndexDamageLv3_Large_AttackDirection" 330 = "IndexDamageLv8_Minimum_Random" 331 = "IndexDamageParryHand" 332 = "IndexDeath" 333 = "IndexGestureEnd" 334 = "IndexGestureLoop" 335 = "IndexGuard" 336 = "IndexGuardStyle" 337 = "IndexHandBothStyle" 338 = "IndexHoldMagicType" 339 = "IndexItemUseAnim" 340 = "IndexItemUseAnim_SelfTrans" 341 = "IndexMagicHand" 342 = "IndexMagicType" 343 = "IndexQuickMagicType" 344 = "IndexRideDeath" 345 = "IndexRideGesture" 346 = "IndexRideJumpType" 347 = "IndexTorchColor" 348 = "Int16Variable04" 349 = "Int16Variable05" 350 = "InternalOffset" 351 = "IsAttackWhileTorchGuard" 352 = "IsEnable_R_Arm_Wristpose" 353 = "IsEnableAttackComboNumTest" 354 = "IsEnableChangeWaistTwist" 355 = "IsEnableDirectionJumpTAE" 356 = "IsEnableJumpLandMoveTest" 357 = "IsEnableLockonLookAt" 358 = "IsEnableLookAt" 359 = "IsEnablePitch" 360 = "IsEnableToggleDashTest" 361 = "IsEnableWeaponTwistElbow" 362 = "IsEnableWeaponTwistFront" 363 = "IsEnableWeaponTwistSide" 364 = "IsEnoughArtPointsL2" 365 = "IsEnoughArtPointsR1" 366 = "IsEnoughArtPointsR2" 367 = "IsEnoughArtPointsR2_2" 368 = "IsEventActivate" 369 = "IsFastUp" 370 = "IsKeepAttackQueue" 371 = "IsQuickMagicFootLeft" 372 = "IsQuickMagicFootRight" 373 = "IsRightFootForward" 374 = "IsTorchGuard" 375 = "IsTurnTwist" 376 = "ItemDashSpeedIndex" 377 = "JumpAngle" 378 = "JumpAttack_HandCondition" 379 = "JumpAttack_Land" 380 = "JumpAttackForm" 381 = "JumpAttackFormRequest" 382 = "JumpDirection" 383 = "JumpLandMoveDirection" 384 = "JumpMotion_Override" 385 = "JumpOverweightIndex" 386 = "JumpReachSelector" 387 = "JumpUseMotion_Bool" 388 = "L_Arm_ForwardBack_En" 389 = "L_Foot_Position" 390 = "L_Foot_Rotation" 391 = "L_Hand_Position" 392 = "L_Hand_Rotation" 393 = "LandIndex" 394 = "LocomotionIndex" 395 = "LocomotionState" 396 = "LookAtTwist30_OffGain" 397 = "LookAtTwist30_OnGain" 398 = "LookAtTwist30_TargetGain" 399 = "LowerDefaultState00" 400 = "LowerDefaultState01" 401 = "LowerDefaultState02" 402 = "LowerDefaultState03" 403 = "MagicChargeIndex" 404 = "MagicLeftWalkAngle_BackLeft" 405 = "MagicLeftWalkAngle_BackRight" 406 = "MagicLeftWalkAngle_FrontLeft" 407 = "MagicLeftWalkAngle_FrontRight" 408 = "MagicRight_ShieldCategory" 409 = "MagicRightWalkAngle_BackLeft" 410 = "MagicRightWalkAngle_BackRight" 411 = "MagicRightWalkAngle_FrontLeft" 412 = "MagicRightWalkAngle_FrontRight" 413 = "MasterActiveState" 414 = "MoveSpeedIndex" 415 = "MoveSpeedIndexBLR" 416 = "MoveSpeedLevelReal" 417 = "MoveTwistAngle" 418 = "MoveType" 419 = "MoveWeightIndex" 420 = "NoAmmo" 421 = "PitchAngle" 422 = "PowerRagdollBlendFraction" 423 = "PreItemType" 424 = "QuickChangeHand" 425 = "R_Arm_ForwardBack_En" 426 = "R_Arm_Wristpose_En" 427 = "R_Foot_Position" 428 = "R_Foot_Rotation" 429 = "R_Hand_Position" 430 = "R_Hand_Rotation" 431 = "Random" 432 = "RideAttack_JumpCondition" 433 = "RideAttackHand" 434 = "RideHandChangeStartIndex" 435 = "RideJumpAttack_Land" 436 = "RideMagicIndex" 437 = "RideOff_Jump_Speed" 438 = "RideOnSummonTest" 439 = "RideWeaponChangeEndType" 440 = "RideWeaponChangeType" 441 = "RightArmAdd_a02" 442 = "RightArmAdd_a03" 443 = "RightArmAddActive" 444 = "RightArmAddIdle" 445 = "RightArmAddWeight_a02" 446 = "RightArmAddWeight_a03" 447 = "RollingAngle" 448 = "RollingAngleReal" 449 = "RollingAngleRealSelftrans" 450 = "RollingAngleThresholdLeftBackTest" 451 = "RollingAngleThresholdLeftFrontTest" 452 = "RollingAngleThresholdRightBackTest" 453 = "RollingAngleThresholdRightFrontTest" 454 = "RollingDirection" 455 = "RollingDirectionIndex" 456 = "RollingDirectionIndex_SelfTrans" 457 = "RollingOverweightIndex" 458 = "RollingTest" 459 = "RollingTurnTestFlag" 460 = "SAMagicBlendRate" 461 = "SpinAngle" 462 = "StaminaComboResetTest" 463 = "StaminaPercentage" 464 = "StanceMoveType" 465 = "StealthState" 466 = "StealthTransitionIndex" 467 = "SwingPose" 468 = "SwordArtsArrowIndex" 469 = "SwordArtsChargeCategory" 470 = "SwordArtsChargeIndex" 471 = "SwordArtsLoopIndex" 472 = "SwordArtsOneShotCategory" 473 = "SwordArtsOneShotComboCategory" 474 = "SwordArtsOneShotComboEnd2Index" 475 = "SwordArtsOneShotComboIndex" 476 = "SwordArtsOneShotHalfIndex" 477 = "SwordArtsOneShotIndex" 478 = "SwordArtsOneShotShieldCancelCategory" 479 = "SwordArtsOneShotShieldCategory" 480 = "SwordArtsOneShotShieldIndex" 481 = "SwordArtsRollingCategory" 482 = "SwordArtsRollingDirection" 483 = "SwordArtsRollingDirection_SelfTrans" 484 = "SwordArtsRollingIndex" 485 = "SwordArtsStanceIndex" 486 = "TEST_EquipTwist_Shield_L" 487 = "TEST_EquipTwist_Shield_R" 488 = "TEST_femaleTwist_Neck" 489 = "TEST_femaleTwist_Shoulder" 490 = "TEST_PoseTwist_Spine_Pose" 491 = "TEST_PoseTwist_Spine_Rot" 492 = "TestDash180Multiplier" 493 = "TestEventBlend_Event" 494 = "TestEventBlend_Move" 495 = "TestIsEventBlend" 496 = "TestMoveAngle" 497 = "TestWeaponTwistElbow" 498 = "ThrowHandIndex" 499 = "TimeActEditor_00" 500 = "TimeActEditor_01" 501 = "TimeActEditor_02" 502 = "TimeActEditor_03" 503 = "TimeActEditor_04" 504 = "TimeActEditor_05" 505 = "TimeActEditor_06" 506 = "TimeActEditor_07" 507 = "TimeActEditor_08" 508 = "TimeActEditor_09" 509 = "TimeActEditor_11" 510 = "TimeActEditor_12" 511 = "TimeActEditor_13" 512 = "TimeActEditor_14" 513 = "TimeActEditor_15" 514 = "ToggleDash" 515 = "TurnAngleReal" 516 = "TurnType" 517 = "TwistMasterAngle40" 518 = "TwistMasterAngle60" 519 = "UpperDefaultState00" 520 = "UpperDefaultState01" 521 = "UpperDefaultState02" 522 = "UpperDefaultState03" 523 = "UseChainRecover" 524 = "WeaponChangeType" 525 = "WeaponTwistShoulderFront" 526 = "WeaponTwistShoulderSide" 527 = "IndexNearDeath" 528 = "121 - L_ArmToe_Target" 529 = "124 - R_ArmToe_Target" 530 = "3 - L_Foot_Target" 531 = "3 - L_Toe0_Target" 532 = "6 - R_Foot_Target" 533 = "6 - R_Toe0_Target" 534 = "L Finger0_Target" 535 = "R Finger0_Target" 536 = "FookShotAdditionalAttack" 537 = "L_Front_Toe_Target" 538 = "L_Rear_Toe_Target" 539 = "R_Front_Toe_Target" 540 = "R_Rear_Toe_Target" 541 = "Selector_WallContactType" 542 = "Selector_WallJumpType" 543 = "Selector_WallJumpType00" 544 = "BodyTwist_Spine_X" 545 = "BodyTwist_Spine_Y" 546 = "RollingVariationIndex" 547 = "BodyTwist_Enable_All" 548 = "BodyTwist_Enable_Legs" 549 = "BodyTwist_Enable_Reverse L_Arm" 550 = "BodyTwist_Enable_Reverse R_Arm" 551 = "BodyTwist_Enable_ReverseHead" 552 = "BodyTwist_All_Enable" 553 = "BodyTwist_Reverse Head_Enable" 554 = "BodyTwist_Reverse L_Arm_Enable" 555 = "BodyTwist_Reverse Legs_Enable" 556 = "BodyTwist_Reverse R_Arm_Enable" 557 = "ContactWallAngle" 558 = "R_Foot_Target00" 559 = "Foot_Target" 560 = "LB_L_Finger0_Target" 561 = "LB_R_Finger0_Target" 562 = "RB_L_Finger0_Target" 563 = "RB_R_Finger0_Target" 564 = "ThrowDeathState" 565 = "RollingDuration" 566 = "Horse_L_Front_Toe_Target" 567 = "Horse_L_Rear_Toe_Target" 568 = "Horse_R_Front_Toe_Target" 569 = "Horse_R_Rear_Toe_Target" 570 = "L_Arm_Hand_Target" 571 = "L_Leg_Foot_Target" 572 = "L_SubArm2_Hand_Target" 573 = "L_SubArm3_Foot_Target" 574 = "L_SubHand_Target" 575 = "ObjectPtrVariable" 576 = "ObjectPtrVariable00" 577 = "ObjectPtrVariable01" 578 = "ObjectPtrVariable02" 579 = "R_Arm_Hand_Target" 580 = "R_Leg_Foot_Target" 581 = "R_SubArm1_Hand_Target" 582 = "R_SubArm2_Hand_Target" 583 = "R_SubHand_Target" 584 = "LandToMoveIndex" 585 = "IsEnoughUltGage" 586 = "DejavuIndex" 587 = "Lhand_Target" 588 = "LLegAnkle_IKdummy_Target" 589 = "Rhand_Target" 590 = "RLegAnkle_IKdummy_Target" 591 = "L_Lower_Hand21_Target" 592 = "L_Upper_Hand11_Target" 593 = "R_Lower_Hand012_Target" 594 = "R_Upper_Hand11_Target" 595 = "IndexHero" 596 = "UniqueIdleBlend_Upperbody_ChangeIndex" 597 = "FookShotMoveVariable" 598 = "JigglerDampingRate00" 599 = "JigglerEnable00" 600 = "IndexNearDeathStartToIdle" 601 = "1 - L_Foot_Target2" 602 = "2 - L_Foot_Target1" 603 = "4 - R_Foot_Target2" 604 = "5 - R_Foot_Target1" 605 = "BirdDepartureFallLoopIndex" 606 = "AirFookShotMove" 607 = "AirFookShotMove00" 608 = "AAA_Damping" 609 = "AAA_JigglerON/OFF" 610 = "AAA_Mass" 611 = "AAA_Sifness" 612 = "ThrowCounterID" 613 = "L_Finger20_Target" 614 = "R_Finger20_Target" 615 = "IndexRideJumpHight2" 616 = "IndexRideJumpHeight2" 617 = "IndexPileBunker" 618 = "IndexElementalAbsorption" 619 = "SubLeg1_L_Toe0_Target" 620 = "SubLeg1_R_Toe0_Target" 621 = "SubLeg2_L_Toe0_Target" 622 = "SubLeg2_R_Toe0_Target" 623 = "SubLeg3_L_Toe0_Target" 624 = "SubLeg3_R_Toe0_Target" 625 = "BirdDepartureFall_Control_Down" 626 = "MoveTypeIndex" 627 = "MoveTypeIndex00" 628 = "MoveTypeIndex01" 629 = "L_Toe_Root_Target" 630 = "R_Toe_Root_Target" 631 = "AAA_Dumping" 632 = "AAA_ON_OFF" 633 = "AAA_Stiffness" 634 = "IndexGuardDirection" 635 = "IndexGuardTechnical" 636 = "IndexMagicSlot" 637 = "IsPowerJumpAttackCancel" 638 = "JumpAttack_HandCondition00" 639 = "Horse_L_Finger0_Target" 640 = "Horse_L_Toe0_Target" 641 = "Horse_R_Finger0_Target" 642 = "Horse_R_Toe0_Target" 643 = "R Finger0_Target00" 644 = "EnhancedResistance_Blood" 645 = "EnhancedResistance_Corruption" 646 = "EnhancedResistance_Death" 647 = "EnhancedResistance_Frostbite" 648 = "EnhancedResistance_Madness" 649 = "EnhancedResistance_Poison" 650 = "EnhancedResistance_Sleep" 651 = "AAA_Danping" 652 = "AAA_Jiggler_ON_OFF" 653 = "AAA_Stifness" 654 = "AddFookShotBlend" 655 = "AddFookShotBlendSelector" 656 = "IndexCrossbowReload" 657 = "IsBallista" 658 = "MoveTypeLady" 659 = "Toe0_Target" 660 = "AddDemonSwordModeBlend" 661 = "RollTwistAngle" 662 = "SpineRotation" 663 = "YawTwistAngle" 664 = "YawTwistAngle_Twistroot" 665 = "AddDejavuBlend" 666 = "IndexDejavuBlend" 667 = "IndexDejavuBlend00" 668 = "AddDemonSwordModeBlendSelector" 669 = "EquipTwist_Arm_OpenSide_L" 670 = "EquipTwist_Arm_OpenSide_R" 671 = "EquipTwist_Weapon_Twist_L" 672 = "EquipTwist_Weapon_Twist_R" 673 = "BlendMoveVariable" 674 = "AddReactionAgree" 675 = "AddReactionConfuse" 676 = "AddReactionDisagree" 677 = "HurtDaggerIndex" 678 = "IndexDejavuNoBlend" 679 = "LandIndex2" 680 = "AA1_Jiggller_ON_OFF" 681 = "AA2_Jiggler_Ear_Damping" 682 = "AA2_Jiggler_Ear_Mass" 683 = "AA2_Jiggler_Ear_Stiffness" 684 = "AA3_Jiggler_Tail_Damping" 685 = "AA3_Jiggler_Tail_Mass" 686 = "AA3_Jiggler_Tail_Stiffness" 687 = "PoseAnime_Addtive_LeftLeg" 688 = "PoseAnime_Addtive_RightLeg" 689 = "PoseAnime_Addtive_UpperBody" 690 = "AddAutoParryBlend" 691 = "AddDamageAutoParry_Blend" 692 = "IndexAutoParryBlend" 693 = "IK_L_Foot_Target" 694 = "IK_R_Foot_Target" 695 = "JumpFookShotVariation" 696 = "IndexSuperJump" 697 = "AddBirdActFallLoop_Left" 698 = "AddBirdActFallLoop_Right" 699 = "AddBirdActMoveLoop_Down" 700 = "AddBirdActMoveLoop_Left" 701 = "AddBirdActMoveLoop_Right" 702 = "AddBirdActMoveLoop_Up" 703 = "IndexDemonSwordArts" 704 = "ForwardLeg" 705 = "AddDamageSmashAttackStance_Blend" 706 = "SmashAttackSelector" 707 = "B_LLeg24_DmyCtrl_Target" 708 = "B_LLeg44_DmyCtrl_Target" 709 = "B_RLeg24_DmyCtrl_Target" 710 = "B_RLeg44_DmyCtrl_Target" 711 = "F_LLeg24_DmyCtrl_Target" 712 = "F_LLeg44_DmyCtrl_Target" 713 = "F_RLeg24_DmyCtrl_Target" 714 = "F_RLeg44_DmyCtrl_Target" 715 = "TimeActEditor_16" 716 = "LLeg_a_3_Target" 717 = "LLeg_b_3_Target" 718 = "RLeg_a_3_Target" 719 = "RLeg_b_3_Target" 720 = "IsRelic_Dejavu" 721 = "BlendWeakPart_SubSA" 722 = "WeaponBehaviorRight" 723 = "AddNonCombatAreaEnterBlend" 724 = "IsEnableSummonAct" 725 = "BirdActSpeed" 726 = "AttackCountHoly" 727 = "Back_L_Foot_Target" 728 = "Back_R_Foot_Target" 729 = "L_Hand_IKTarget" 730 = "R_Hand_IKTarget" 731 = "IsEnoughArtPointsR1_2" 732 = "IsEnoughArtPointsR1_3" 733 = "IsBaphometBuff" 734 = "AddTranceBlend" 735 = "IndexTranceBlend" 736 = "L_Hand_Sub_Target" 737 = "R_Hand_Sub_Target" 738 = "SubLeg1_L_Foot_Target" 739 = "SubLeg1_R_Foot_Target" 740 = "SubLeg2_L_Foot_Target" 741 = "SubLeg2_R_Foot_Target" 742 = "SubLeg3_L_Foot_Target" 743 = "SubLeg3_R_Foot_Target" 744 = "Root_Position" 745 = "Root_Target" 746 = "AddBlinkStake_Down" 747 = "AddBlinkStake_Up" 748 = "IsBonusUlt" 749 = "IsEnhanceTrance" 750 = "IsBuffMode" 751 = "IsTrance" 752 = "BlendWeakPart_SubSA01" 753 = "BlendWeakPart_SubSA02" 754 = "BlendWeakPart_SubSA03" 755 = "IsAutoRevival"